But THQ's Danny Bilson admits, lacking a solo game is a crippling. There were some interesting and innovative ideas - not least the drones, the inhuman presence of which lent a tense edge to all modes. There was a storyline - Russia and China teaming up to attack America - but it was all built around the multiplayer experience. Kaos Studios' first commercial release, Frontlines, was primarily a multiplayer FPS. You Need To SoloĮven while Korean soldiers are standing there, they're dwarfed by the bewildering might of the US, which for decades has taken it upon itself to finger as many oily global pies as possible. Tae explains that North Korea's poverty can be explained due to the expense of maintaining the world's fourth largest standing army. So, to borrow Tae Kim's future tense abuse, how will this come about? North Korea currently has a destitute economy, while famine has claimed the lives of millions. It's unsettling - like THQ and Kaos are trying to promote their fiction to prediction -but when you've got talent like John Milius, writer of Apocalypse Now and Red Dawn, writing your story, it behooves you to take it a little seriously. Or, to paraphrase former CIA agent Tae Kim, they're taking the events of Homefront and explaining how they're going to have happened. In making the game believable, Kaos and THQ have dedicated a surprising majority of their first look presentation to discussing the probability of their fictitious future. It starts with real events of 2009, making the whole process feel more reasonable than it is, and ended with an invasion of the USA in 2025. We've witnessed, in a boldly animated series of captions, exactly how the land of Big Apple Pies and John Waters will fall to the brutal ideology of North Korea. Until This Point, Homefront has been nothing more than a stylised movie of a time line.
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